Prototyping
I've been teaching college full-time for four years as of this week... which surprised me! Over the years, I've helped my students deal...
Designing from the Tutorial Upwards
When I'm designing a game from scratch, starting with a concept and going all the way to content complete, I like to "design from the...
Speculative Futurism 101
I'm not entirely sure why, but I get asked surprisingly often by my colleagues at the college about my thoughts on the future of...
Monetization Profiles: Meet "Able", a non-paying player
This is a series of interviews of different player profiles (non-paying players, moderate spenders, and big spenders), and how and why...
Monetization Profiles: Meet "Bobbi", a moderate spender
This is a series of interviews of different player profiles (non-paying players, moderate spenders, and big spenders), and how and why...
Monetization Profiles: Meet "Carl", a big spender
This is a series of interviews of different player profiles (non-paying players, moderate spenders, and big spenders), and how and why...
Monetization Profiles: Meet "Chandler", a big spender
This is a series of interviews of different player profiles (non-paying players, moderate spenders, and big spenders), and how and why...
Product Pillars: The What and the Why
"Product pillars" is a concept that I was introduced to years ago by Shannon Loftis, one of the smartest production executives I know....
Speaking Engagements
Upcoming speaking events: - January 23rd, 2018: "The Actuality of Virtual Reality", Pacific Science Center, Seattle, Washington - March...
About Me
Ellen Beeman describes herself as mom, videogame producer, author, gadget geekette, fiddler, former TV writer and city commissioner, etc....