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January 4, 2018

I've been teaching college full-time for four years as of this week... which surprised me! Over the years, I've helped my students deal with various production issues, ranging from team problems to managing project scope to iterative development.  ("Iterate early and o...

January 4, 2018

When I'm designing a game from scratch, starting with a concept and going all the way to content complete, I like to "design from the tutorial upwards". 

What do I mean by that?  A game starts with a concept, and also usually with creative design goals as well as busine...

January 4, 2018

I'm not entirely sure why, but I get asked surprisingly often by my colleagues at the college about my thoughts on the future of technology. (It's probably because I'm such an obvious geekette). I think there are technologies in development that could lead to a very op...

January 1, 2018

This is a series of interviews of different player profiles (non-paying players, moderate spenders, and big spenders), and how and why they monetize in free-to-play games.

"Able" (not his real name) is a game industry professional and generally a non-spender in free-t...

January 1, 2018

This is a series of interviews of different player profiles (non-paying players, moderate spenders, and big spenders), and how and why they monetize in free-to-play games.

"Bobbi" (not her real name) is a game industry professional and what I would consider a moderate...

January 1, 2018

This is a series of interviews of different player profiles (non-paying players, moderate spenders, and big spenders), and how and why they monetize in free-to-play games. “Carl” (not his real name) is a game industry professional and frequently spends in free-to-play...

January 1, 2018

This is a series of interviews of different player profiles (non-paying players, moderate spenders, and big spenders), and how and why they monetize in free-to-play games.

"Chandler" (not his real name) is a game industry professional and what I would consider a big s...

January 1, 2018

 "Product pillars" is a concept that I was introduced to years ago by Shannon Loftis, one of the smartest production executives I know. The pillars are a short list of the key requirements of your project. But product pillars are more than that... they are the touchsto...

January 1, 2018

Upcoming speaking events:

- January 23rd, 2018: "The Actuality of Virtual Reality", Pacific Science Center, Seattle, Washington

- March 2018, "Superhero Prose" (moderator), Emerald City Comic Con, Seattle, Washington

- March 2018: "Acing the Technical Interview", Game Dev...

January 1, 2018

Ellen Beeman describes herself as mom, videogame producer, author, gadget geekette, fiddler, former TV writer and city commissioner, etc. She is an expert and consultant in software production, usability, metrics, and monetization.  She joined Origin to write and direc...

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January 4, 2018

January 1, 2018

January 1, 2018

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Upcoming speaking events:

- January 23rd, 2018: "The Actuality of Virtual Reality", Pacific Science Center, Seattle, Washington

- March 2018, "Superhero...

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January 1, 2018

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